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Submitted on
December 10, 2011
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35.5 MB
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8192×8192
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ArenaNet Presentation by Bartalon ArenaNet Presentation by Bartalon
High res image of my ArenaNet structure. Cleaned up for presentation at my school showcase.
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:iconoceanscurse:
OceansCurse Featured By Owner Apr 19, 2013  Student Digital Artist
Very nice work! Really like the texture style.

I've always been wondering if it's a bad custom to use several maps on a 'single' object. Until now I've been trying to get all in just one map. I've only just got into C++ and Direct3D, so I'm probably
going to figure out the memory cost and such lol. But I wonder if you had any experience with it.

But again, it looks awesome!
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:iconbartalon:
Bartalon Featured By Owner Apr 21, 2013  Professional Digital Artist
Thanks! The individual textures allow for seamless application across all surfaces that require it. The UVs are a mess if you were to see them. It's definitely not bad to use multiple maps but you want to try to keep them as small and as few as possible for lower memory/draw calls.
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:iconoceanscurse:
OceansCurse Featured By Owner Apr 23, 2013  Student Digital Artist
Thanks for the information :)
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:icondactilardesign:
dactilardesign Featured By Owner Oct 18, 2012  Hobbyist Digital Artist
Really nice job.
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:iconbartalon:
Bartalon Featured By Owner Oct 18, 2012  Professional Digital Artist
Thank you!
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:iconlord-crios:
Lord-Crios Featured By Owner Oct 16, 2012
Wow, is really awesome, have you thinked to share it as OBJ?
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:iconbartalon:
Bartalon Featured By Owner Oct 16, 2012  Professional Digital Artist
The IP doesn't belong to me so I'm not sure if I'm allowed to share it. Sorry!
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:iconlord-crios:
Lord-Crios Featured By Owner Oct 16, 2012
Ok, np
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:icongenwu:
genwu Featured By Owner Mar 1, 2012  Professional Digital Artist
This turned out great, your diffuse comes off as just a bit flat though (which Is probably what you were going for with the toony style.) I think a bit more intensity on the spec would take this much further :thumbsup:
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:iconbartalon:
Bartalon Featured By Owner Mar 1, 2012  Professional Digital Artist
Thanks for the critique! This project was a nice learning experience for me and unfortunately I only had a few days to work on all the textures due to homework and my own neglect. Did you see the Darksiders II weapon challenge on Polycount? I bet you'd do well in it!

Here's a [link]
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